In the meantime, please enjoy this fine Notion page.
Our old one was very long in the tooth and relied on an unbelievably shitty Ruby on Rails app (Kedian wrote it, he’s allowed to say that) which is older than we care to admit out loud.
It wasn’t exactly up to date, had no real representation of progress, and had a bunch of outdated nonsense on it. Now we have this! P R O G R E S S
<aside> 🔗 Quick Links
develop
branch)$$ \Large\textsf{Who/What is Hybrasyl?} $$
Hybrasyl is a well-documented and featureful private server for Dark Ages.
We need to explain some other things in order for that to make any sense. In what may now be considered the mists of time (the year 2000), Nexon decided to bring the Korean MMORPG Legends of Darkness to the US market. The first director, Ethan Kennerly, created a rich and vibrant world drawing from a variety of influences, from Lovecraft to Celtic mythology.
Dark Ages, uniquely, had functioning, player-driven political, religious, and social systems, all of which had real and tangible impacts on the greater world, allowing for an unprecedented empowerment of its inhabitants. Many players (or, in the language of Temuair, Aislings) who played Dark Ages during its heyday widely consider it to be one of the finest MMORPGs ever produced, in spite of its (obvious) age.
Project Hybrasyl is an effort to create a viable private server for Dark Ages in tribute to that ancient Temuair, or more specifically: a DOOMVAS v1 emulator. DOOMVAS, or Distributed Object Oriented Multimedia Virtual Active System (try saying that five times fast), was one of the first MMORPG server / client architectures, designed and implemented in collaboration between Nexon and IBM Korea in the early/mid 1990s.
<aside> 📝 Current Contributors
$$ \Large\textsf{Credits} \\ \small\textsf{We’ve had help from many people during the history of our project.}
$$
Hybrasyl Server is free software.
You are free to download and run it, modify and update it, and contribute back! If you run a Hybrasyl server, in fact, you are required to provide your source code to your users.
We suggest you start by forking us on Github, and submitting a pull request!